Golftrener

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71 drills
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Every drill the generator can pick from. Filter by category, level or shot type, search by name, and star the ones you want to come back to. The generator already pulls from these — this page is for browsing and picking favourites.

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Showing 71 of 71 drills

  • Range · 15 min

    Ball striking — contact in front of the ball

    Mark a line with a tee or spray on the mat 2 cm in front of the ball. Hit 10 balls with an iron and check that contact/divot starts after the ball, not before. Rotate between 7-, 8- and 9-iron.

    Beginner / Intermediate / AdvancedIron play
    Source: Foy Golf Academy — College Drills
  • Range · 15 min

    Fairway test — driver under pressure

    Imagine a 30 m wide fairway between two targets on the range. Hit 10 balls with the driver and score: 0 outside, 1 in the fairway. Goal: 7+ of 10. Full pre-shot routine for every ball.

    Intermediate / AdvancedWoods
    Source: Foy Golf Academy — College Drills
  • Range · 10 min

    Shape control — draw and fade

    Pick a 7-iron. Hit 5 deliberate draws (start right, curve left) and 5 deliberate fades (start left, curve right) at the same target. Focus: clubface vs swing path at impact.

    AdvancedIron play
    Source: Foy Golf Academy — College Drills
  • Range · 10 min

    Distance ladder — wedges

    Hit 3 balls each to 50, 70, 90 and 110 m with a wedge or 9-iron. Use half, three-quarter and full swings. Goal: a tight cluster within 5 m of the target at every distance.

    Intermediate / AdvancedApproach
    Source: Golf Smart Academy — College Practice Plans
  • Range · 15 min

    Iron ladder — every club

    Hit 2 balls each with PW, 9, 8, 7, 6, 5-iron. Pick one target per club and note the typical distance. Builds an honest map of your real club distances.

    Intermediate / AdvancedIron play
    Source: Foy Golf Academy — College Drills
  • Range · 5 min

    Alignment sticks

    Lay one alignment stick along your toes, one pointing at the target. Hit 10 balls with an 8-iron and check the swing path follows the target line. Remove the sticks for the last 5 balls and keep the same feel.

    Beginner / Intermediate / AdvancedIron play
    Source: Foy Golf Academy — College Drills
  • Range · 10 min

    Tee shot on the first hole

    Use your full pre-shot routine as if it were a tournament. Tee up one ball, visualise, hit. Note the result (fairway, miss left, miss right). 8 balls in total.

    Intermediate / AdvancedWoods
    Source: Foy Golf Academy — College Drills
  • Range · 10 min

    Tempo count 3:1

    Count '1-2-3' on the backswing and '1' on the downswing. Hit 10 balls with any iron and focus only on tempo, not where the ball flies. The Tour average uses roughly this ratio.

    Beginner / Intermediate / AdvancedIron play
    Source: Golf Smart Academy — College Practice Plans
  • Range · 10 min

    Half swings — control

    With a 9-iron: 10 balls with a 9-to-3 clock swing (shaft horizontal both ways). Goal: even tempo and solid contact. Builds confidence on partial shots.

    Beginner / IntermediateApproach
    Source: Foy Golf Academy — College Drills
  • Range · 10 min

    Three distances with the same club

    Pick an 8-iron. Hit 3 balls at 60 % swing, 3 at 80 %, 3 at 100 %. Note the carry difference. Teaches partial-shot control — invaluable on short par 4s and approaches.

    Intermediate / AdvancedIron playApproach
    Source: Golf Smart Academy — College Practice Plans
  • Putting · 10 min

    Short putts — 3 feet in a row

    Place 5 balls in a circle around the hole, about 1 metre (3 feet) out. Putt all 5. Goal: 25 in a row before moving on. Restart on a miss. Builds confidence at the most important distance.

    Beginner / Intermediate / AdvancedShort game
    Source: Golf Smart Academy — College Practice Plans
  • Putting · 10 min

    Thread the needle

    From 3 m: putt #1 past the hole, putt #2 short of it. Putt #3 must stop between the first two. Trains distance control under pressure. Best of 5 attempts.

    Intermediate / AdvancedShort game
    Source: Foy Golf Academy — College Drills
  • Putting · 10 min

    Ladder — long putts

    Place balls at 3, 6, 9, 12 and 15 metres. Putt one ball at each. Goal: every ball within 0.5 m of the hole. Restart from the start on any miss.

    Beginner / Intermediate / AdvancedShort game
    Source: Golf Smart Academy — College Practice Plans
  • Putting · 10 min

    Lag box around the hole

    Use 4 alignment sticks to make a 60 cm box around the hole with 30 cm extra behind. Putt 10 balls from 12 m. Score: 3 in the hole, 1 in the box, 0 outside. Goal: 15+ points.

    Intermediate / AdvancedShort game
    Source: Foy Golf Academy — College Drills
  • Putting · 10 min

    Clock — 6 feet around the hole

    Place 12 balls in a circle about 2 m (6 feet) around the hole, like the numbers on a clock. Putt the circle: every miss restarts at 12. Goal: a full clock in a row.

    Beginner / IntermediateShort game
    Source: Golf Smart Academy — College Practice Plans
  • Putting · 10 min

    Distance zones with tape

    Use tape (or shadows) to mark a 30 cm wide zone around the hole. Putt 3 balls each from 5 m, 10 m and 15 m and try to stop them inside the zone.

    Beginner / IntermediateShort game
    Source: Foy Golf Academy — College Drills
  • Putting · 10 min

    Birdie drill — four sides

    Putt 10 balls from each of four sides around the hole at 4 m. Switch sides every set. 40 putts in total. Goal: 24+ holed (60 %). Trains quick reads of different breaks.

    Intermediate / AdvancedShort game
    Source: Foy Golf Academy — College Drills
  • Putting · 5 min

    Long putts with eyes closed

    Aim, set up, then close your eyes before the stroke. Putt 8 balls from 10 m. Guess where the ball stopped before opening. Builds feel for distance.

    Intermediate / AdvancedShort game
    Source: Foy Golf Academy — College Drills
  • Chipping · 10 min

    The towel zone

    Lay a towel about 3 m away. Chip 10 balls and try to land each one on the towel. Once you hit 7 of 10, fold the towel in half and continue.

    Beginner / Intermediate / AdvancedShort game
    Source: Foy Golf Academy — College Drills
  • Chipping · 10 min

    Three clubs, same chip

    Pick a 15 m chip. Hit it with PW, SW and 8-iron from the same spot to the same flag. Learn how landing point and roll change with each club.

    Intermediate / AdvancedShort gameApproach
    Source: Hackmotion — Best Short Game Drills
  • Chipping · 15 min

    Up and down — 9 holes

    Play 9 'holes' around the chipping green: chip and putt out. Total your score (chip + putt scores 2 = par). Goal: 18 (par) or better.

    Intermediate / AdvancedShort game
    Source: Foy Golf Academy — College Drills
  • Chipping · 10 min

    Bump and run with a 7-iron

    Use a 7-iron from just off the green. Aim for a spot 2 m onto the green. Hit 10 balls and confirm the ball rolls like a putt. The simplest way to save par.

    Beginner / IntermediateShort game
    Source: Hackmotion — Short Game Practice Plan
  • Chipping · 10 min

    High chip — flop

    With LW or 60°: open the face, ball forward in the stance. 8 balls over an obstacle (bag or tree) to a target 8 m away. Builds nerve on a vulnerable shot.

    AdvancedShort game
    Source: Hackmotion — Best Short Game Drills
  • Chipping · 5 min

    Justin Rose feel — toss drill

    Before each chip, toss a ball underhand to where you want it to land. Then repeat the toss motion with the club in your hand. Syncs hands and mind to the landing spot.

    Beginner / Intermediate / AdvancedShort game
    Source: Golf.com — Justin Rose chipping drill
  • Chipping · 15 min

    One ball — scoring around the green

    Drop one ball around the green. Play it out to the hole — chip plus putt(s). Repeat from 6 different lies. Track your total score. The most realistic short-game practice there is.

    Intermediate / AdvancedShort game
    Source: Foy Golf Academy — College Drills
  • Chipping · 10 min

    Three landing zones

    Mark 3 circles (1 m diameter) at 3, 6 and 10 m. Chip 5 balls at each circle with the same club. Goal: 3 of 5 land inside the circle.

    Beginner / IntermediateShort game
    Source: Pick your landing spot — chipping drill
  • Bunker · 10 min

    Line in the sand

    Draw a line in the sand perpendicular to the target. Without a ball, hit the line cleanly 10 times. Then place the ball 5 cm in front of the line and hit 10 real shots — same entry point every time.

    Beginner / Intermediate / AdvancedShort game
    Source: Foy Golf Academy — College Drills
  • Bunker · 10 min

    Splash drill — throw the sand

    Draw an oval in the sand the size of a dollar bill under the ball. Swing hard — the goal is to throw the whole oval of sand onto the green. The ball comes along for the ride.

    Beginner / IntermediateShort game
    Source: Mark Crossfield — Basic Bunker Ideas
  • Bunker · 15 min

    Bunker ladder — 5 / 10 / 20 m

    Hit 3 balls each at 5, 10 and 20 m. Control distance with swing length, not tempo. Goal: every ball on the green, half within 3 m of the target.

    Intermediate / AdvancedShort gameApproach
    Source: Golf Smart Academy — College Practice Plans
  • Bunker · 10 min

    Uneven lies in the bunker

    Drop 10 balls in different lies: downhill, uphill, plugged, in a footprint. Goal: 7 of 10 on the green. Tests real tournament situations.

    AdvancedShort game
    Source: Foy Golf Academy — College Drills
  • Bunker · 10 min

    Bunker up and down

    Hit 10 bunker shots and putt out after each one. Count the up and downs (2 strokes total). Tour average from a greenside bunker is about 50 %. Goal: 4 of 10 or better.

    Intermediate / AdvancedShort game
    Source: Foy Golf Academy — College Drills
  • Chipping · 10 min

    Pelz three-ball clock — feel for trajectory

    Place three balls side by side. Hit the first with a 7:30 backswing, the second at 9:00, the third at 10:30 — same wedge, same rhythm. Watch how trajectory, spin and rollout change. Builds touch and confidence with partial wedges.

    Intermediate / AdvancedShort gameApproach
    Source: Pelz Golf — Real Golf by Pelz
  • Range · 15 min

    3 × 4 wedge matrix — your full distance map

    Three swing lengths (7:30, 9:00, 10:30) × four wedges (LW, SW, GW, PW) = twelve known distances. Hit 2 balls at each combination and write down the carry. The card you build is the most useful piece of paper in your bag.

    Intermediate / AdvancedApproach
    Source: Foy Golf Academy — Clock System Explained
  • Putting · 10 min

    Pelz 17-inch zone — optimal lag pace

    Pelz's research says the make rate is highest when the ball passes the hole by 17 inches (about 43 cm). Place a tee 43 cm past the hole. Putt 8 balls from 6 m. Goal: most balls hole out or stop just shy of the tee — never short of the hole.

    Intermediate / AdvancedShort game
    Source: Golf.com — 10 brilliant Pelz tips
  • Chipping · 15 min

    Death drill — one ball, hole or restart

    Pick five distinct chipping spots around the green. With one ball: chip and putt out. If you don't get up and down on a hole, restart from the first spot. Forces real focus under pressure — most players never finish on the first try.

    Intermediate / AdvancedShort game
    Source: Wild Golf — Pelz death drill
  • Chipping · 10 min

    Land the plane — wedge low-point control

    Andrew Rice's image: think of the sole as a plane landing on a runway, gliding through impact rather than diving. Make slow practice swings brushing the grass over a 30 cm zone, then chip 8 balls keeping the same shallow brush. Stops the dig-and-fat tendency.

    Intermediate / AdvancedShort gameApproach
    Source: Andrew Rice Golf — Wedge play
  • Chipping · 5 min

    Lead-hand-only chips

    Take the trail hand off the club. Chip 10 balls from a tight lie with just the lead hand on the grip. Teaches the body and lead arm to lead the club through impact instead of the hands flipping at the ball.

    Intermediate / AdvancedShort game
    Source: Andrew Rice Golf — Wedge play
  • Range · 10 min

    Stock-shot routine

    Pick one ball flight you trust (small fade or small draw). Hit 10 balls with a 7-iron trying to repeat that exact shape — same start line, same curve. Note how many actually match. The goal isn't a new shot — it's a shot you can lean on under pressure.

    Intermediate / AdvancedIron play
    Source: Andrew Rice Golf
  • Chipping · 10 min

    Carry-and-release ratio chip

    Imagine a chip flies one-third and rolls two-thirds (1:2 with a wedge), or one-fifth and rolls four-fifths with an 8-iron. Pick a flag, calculate the landing spot for both, hit 5 balls each. Trains a carry/release map you can use on the course.

    Beginner / IntermediateShort game
    Source: Me and My Golf — One drill makes chipping easy
  • Range · 10 min

    High and low ball flight

    Same 7-iron, same target. Hit 5 deliberately high (ball forward, finish high) and 5 deliberately low (ball back, abbreviated finish). Builds the trajectory control needed for wind, tucked pins and tight lies.

    Intermediate / AdvancedIron play
    Source: Me and My Golf
  • Range · 10 min

    Driver gate — face control

    Place two tees in front of the ball just wider than the driver head. Hit 8 drives through the gate without clipping a tee. Confirms square delivery and a centred strike — the two biggest predictors of distance.

    Intermediate / AdvancedWoods
    Source: Me and My Golf
  • Range · 10 min

    Tempo ladder with the driver

    Hit 3 drivers at 60 % effort, 3 at 80 %, 3 at 100 %. Note the carry. Most players find the 80 % ball is only 5–10 m shorter and far straighter — your real go-to swing under pressure.

    Intermediate / AdvancedWoods
    Source: Mark Crossfield — 4golfonline
  • Range · 5 min

    Hold the finish — balance check

    Hit 10 balls with a 6-iron and hold the finish until the ball lands. If you wobble or step out, you swung past your balance. Slows the swing down to what you can actually control.

    Beginner / Intermediate / AdvancedIron play
    Source: Mark Crossfield — 4golfonline
  • Bunker · 10 min

    Shoulders down in the bunker

    Set up with the trail shoulder visibly lower than the lead, matching the spine tilt of an iron shot. Hit 10 splash shots keeping that tilt all the way through. Cures the common 'lift and steer' that leaves shots in the sand.

    Intermediate / AdvancedShort game
    Source: Mark Crossfield — Bunker Basics
  • Putting · 5 min

    AimPoint basics — feel the slope

    Straddle the line of a 4 m putt with feet planted. Feel which side wants to fall — that's the high side and where to start the ball. One finger up for slight slope, two for medium, three for severe. Start here as a green-reading shortcut.

    Intermediate / AdvancedShort game
    Source: Pelz Golf — Putting research
  • Range · 10 min

    Wedge distance test — five targets

    Pick five targets at 40, 60, 80, 100 and 120 m on the range. Hit 2 balls each with whatever wedge feels right for that distance. Score 1 point per ball within 5 m, 2 within 3 m. Goal: 12+ out of 20.

    Intermediate / AdvancedApproach
    Source: Andrew Rice Golf
  • Putting · 10 min

    Gate putting drill

    A pair of tees forms a narrow channel either around the putter head or just in front of the ball. The drill forces a square strike and a clean start line — miss the channel and you hear it.

    Beginner / Intermediate / AdvancedShort gameNeeds: two tees, putter
    Source: HackMotion — Gate Putting Drill
  • Range · 10 min

    9-to-3 swing

    Shrink the swing to a clean 9-to-3 arc — lead arm parallel back, trail arm parallel through. Strips out the noise of a full swing and forces you to feel the clubface and release through impact.

    Beginner / Intermediate / AdvancedIron playApproachNeeds: mid-iron, balls
    Source: HackMotion — 9-to-3 Drill
  • Range · 10 min

    Faldo P2 preset

    Preset the wrists at half-back, then turn the body around that structure. Decouples the takeaway from the body rotation and trains a quiet, repeatable wrist set.

    Intermediate / AdvancedIron playNeeds: 7-iron, balls
    Source: HackMotion — Faldo Drill
  • Range · 10 min

    Headcover swing path gate

    Two headcovers form a corridor the club must travel through — one just behind and outside the ball, one just ahead and inside. Hit either and you've cut across the ball; clear both and the path is on plan.

    Intermediate / AdvancedIron playWoodsNeeds: two headcovers, iron
    Source: HackMotion — Headcover Drill
  • Putting · 15 min

    Alignment-stick ladder

    Two alignment sticks frame a five-foot target zone on the green. Each ball has to finish further than the last but still inside the zone — a competitive way to sharpen distance control on putts or short chips.

    Intermediate / AdvancedShort gameNeeds: two alignment sticks, putter or wedge, 5+ balls
    Source: HackMotion — Ladder Drill
  • Range · 10 min

    Line on the ground

    Spray or chalk a short line across the mat. Every swing tells you exactly where the club bottomed out — behind the line is fat, ahead is thin, on the line is iron contact with no ball involved yet.

    Beginner / IntermediateIron playApproachNeeds: foot spray or chalk, mid-iron, balls
    Source: HackMotion — Low Point Control
  • Range · 10 min

    Pump transition drill

    Two or three slow 'pumps' from the top down to shaft-parallel before the actual swing. Teaches the arms to drop before the rotation fires, which is where most casters lose lag.

    Intermediate / AdvancedIron playNeeds: iron, balls
    Source: HackMotion — Pump Drill
  • Range · 10 min

    Step into the shot

    Stand with feet almost together, then literally step into your stance during the swing. The footwork forces a real weight transfer instead of a static body rotation.

    Beginner / IntermediateIron playWoodsNeeds: mid-iron, balls
    Source: HackMotion — Step Drill
  • Range · 10 min

    Towel behind the ball

    A folded towel sits one clubhead-width behind the ball. Hit it and you've cast the club early; clear it and you've kept the shaft leaning forward into impact.

    Intermediate / AdvancedIron playApproachNeeds: folded towel, wedge or short iron, balls
    Source: HackMotion — Towel on the Ground
  • Range · 10 min

    Front-foot pressure

    Stack 70–80% of your weight on the lead foot before the swing even starts and keep it there. Eliminates the hang-back move that produces fat, scoopy iron shots.

    IntermediateIron playApproachNeeds: mid-iron, balls
    Source: HackMotion — Compression Drills
  • Range · 10 min

    Hit hard, stop quick

    A short, aggressive swing that you brake as soon as the ball is gone. Strips out the noise of the follow-through and shows you exactly what the wrists are doing at impact.

    Intermediate / AdvancedIron playNeeds: mid-iron, balls
    Source: HackMotion — Release Drills
  • Range · 10 min

    Stop at parallel follow-through

    Hit the ball, then freeze with the shaft parallel to the ground past impact. Reveals whether the clubface is rolled shut, fanned open, or in the neutral spot most good iron players show after impact.

    Intermediate / AdvancedIron playNeeds: mid-iron, balls
    Source: HackMotion — Swing Plane Drills
  • Range · 5 min

    Connected takeaway

    Press the butt of the grip into your stomach. Start the takeaway with body rotation while the grip stays connected. Stops the hands from snatching the club inside on the first foot of the swing.

    Beginner / IntermediateIron playNeeds: mid-iron, mirror or phone
    Source: HackMotion — Wrist Hinge Drills
  • Putting · 10 min

    Heads-up lag putt

    Long putt with your eyes on the hole, not the ball. Forces the stroke to be driven by feel and tempo rather than guiding the putter at the ball — usually fixes both speed and direction at once.

    Intermediate / AdvancedShort gameNeeds: putter, 5+ balls
    Source: HackMotion — Lag Putting Drills
  • Chipping · 10 min

    Low chip and run

    Stand close to the ball with the shaft vertical and keep the wrists quiet. Produces a tight, predictable low chip that lands early and rolls — the safest play any time you can use it.

    Beginner / Intermediate / AdvancedShort gameNeeds: 8- or 9-iron, balls
    Source: HackMotion — Best Chipping Drills
  • Putting · 10 min

    Chopsticks under the arms

    Two alignment sticks held under the arms turn the chest, arms and putter into one moving piece. Any stroke driven by the hands gets exposed immediately — the sticks twist or pop loose.

    Intermediate / AdvancedShort gameNeeds: two alignment sticks, rubber band, putter
    Source: HackMotion — Putting Stroke Drills
  • Range · 10 min

    Towel under the arms

    Trap a folded towel across the chest with both elbows. If the towel slips, the arms have disconnected from the body — instant feedback on a swing that runs on arms alone.

    Beginner / IntermediateIron playApproachNeeds: hand-towel, short iron
    Source: HackMotion — Towel Drill
  • Range · 5 min

    Hold the finish

    Hit ten balls and freeze the finish for a full three seconds each time. The position you can — or can't — hold tells you whether the swing was actually balanced or just steered to a stop.

    Beginner / Intermediate / AdvancedIron playWoodsApproachNeeds: any iron, balls
    Source: Foy Golf Academy — Balanced Finish Drill
  • Range · 10 min

    Slow-motion tempo reps

    Swing at roughly half speed and feel the pressure flow — into the trail foot on the backswing, into the lead foot before the downswing fires. Strip out speed to expose any sequencing leak.

    Beginner / Intermediate / AdvancedIron playApproachNeeds: mid-iron, balls
    Source: Foy Golf Academy — Balanced Finish Drill
  • Range · 10 min

    Tee forward of the ball

    Push a second tee into the turf about 10 cm ahead of the ball on the target line. Strike the ball, then clip the forward tee — proof the bottom of the arc lives in front of the ball.

    Intermediate / AdvancedIron playApproachNeeds: wooden tees, mid-iron, balls
    Source: Foy Golf Academy — Low Point Control
  • Range · 10 min

    Impact bag rehearsal

    Swing slowly into a stuffed bag (or a folded pillow). Lets you feel a firm, hands-ahead impact position without worrying about ball flight — the ultimate way to learn what 'pressed shaft' actually feels like.

    Beginner / IntermediateIron playNeeds: impact bag or pillow, mid-iron
    Source: Foy Golf Academy — Stop Flipping the Wrists
  • Range · 10 min

    Lead-hand only swings

    Take the trail hand off entirely and hit short shots with only the lead hand on the grip. There is no way to scoop with one hand — the body has to lead the club, which is exactly the feel you want.

    Intermediate / AdvancedIron playApproachNeeds: wedge or 9-iron, balls
    Source: Foy Golf Academy — Stop Flipping the Wrists
  • Range · 10 min

    Step-through rotation

    Swing through impact and then walk the trail foot past the lead foot, like a baseball pitcher's follow-through. Forces full body rotation when the chest would normally stall.

    Intermediate / AdvancedIron playWoodsNeeds: mid-iron, balls, space to step forward
    Source: Foy Golf Academy — Stop Flipping the Wrists
  • Range · 10 min

    Trajectory ladder

    Three shots with the same club but three different finish heights — full and high, mid-chest, then a knee-high punch. Trains real trajectory control instead of trying to hit every shot at one height.

    Intermediate / AdvancedIron playApproachNeeds: mid-iron, balls
    Source: Foy Golf Academy — High Finish vs Low Finish
  • Range · 10 min

    Ball first, turf second

    A simple visual goal: hit the ball, then leave the divot in front of where the ball was. Any divot behind the ball means the club bottomed out early and the strike will be heavy or scoopy.

    Intermediate / AdvancedIron playApproachNeeds: foot spray or chalk, mid-iron, balls
    Source: Foy Golf Academy — Shaft Lean Compression